Each cube represents the sum of 3 dice rolls:

Each cube's X position represents roll 1.

Each cube's Y position represents roll 2.

Each cube's Z position represents roll 3.


Using the sum of its three rolls, a weight is calculated for the cube based on the frequency of that sum.


As the simulation progresses, the minimum weight threshold increases linearly.

Cubes with weights under the minimum threshold are not rendered. 


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